Created for an on-air campaign, in these spots I worked on the compositing, keying, tracking, roto, and various design and 2D animation tasks. Software: After Effects, Photoshop.

Vitafusion Compositing Reel

Created for a national on-air campaign, in these spots I worked on the compositing, keying, tracking, rotoscoping, and various design and 2D animation tasks.
Software: After Effects, Mocha, Photoshop.

 
This reel shows my work on commercial animatics commissioned by ad agencies for testing purposes. I was responsible for designing and building the 2.5D environments from stock photos/footage, compositing the CG characters, and color correcting. Software: After Effects, Photoshop.

Animatic Compositing/Backplate Reel, Part 2

This reel shows my work on TV commercial animatics commissioned by ad agencies for testing purposes. I was responsible for designing and building the 2.5D environments from stock photos/footage, compositing the CG characters, and color grading.
Software: After Effects, Photoshop.

 
This reel consists of pitches I designed at Skitch Design Group, and then went back and animated. I did all the design, lighting, and compositing of these spots using Cinema 4d, After Effects, and Illustrator. I modeled almost everything, except the actual lion in the intro.

Motion Graphics Reel

A series of promos I designed, lighted, animated, composited, and mostly modeled. These were made for broadcast or event purposes.
Software: Cinema 4D, After Effects, Photoshop and Illustrator.

 
In these breakdowns, I show techniques used in various Nuke comps, including: 3D projection, 2.5D set design, matte painting and CG integration, keying, tracking, and roto. Software: Nuke, Mocha, Photoshop.

Nuke Compositing Reel

In these FXPHD class project breakdowns, I show some commonly used Nuke compositing techniques: greenscreen keying, camera tracking, matte painting, CG integration, 3D projection, 2.5D set design, and rotoscoping.
Software: Foundry Nuke, Mocha, Photoshop.